Baby Audio Grainferno is a granular synthesis workstation for all things beautiful to bizarre - EDM news article
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Baby Audio Grainferno is a granular synthesis workstation for all things beautiful to bizarre

This new sound design sandbox rewards curiosity and patience more than precision — but is its propensity for experimentation also its biggest limit? The post Ba...

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This new sound design sandbox rewards curiosity and patience more than precision — but is its propensity for experimentation also its biggest limit? The post Baby Audio Grainferno is a granular synthesis workstation for all things beautiful to bizarre appeared first on MusicTech.

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I’ve developed a soft spot for Baby Audio. Its plugins deliver an addictive immediacy that genuinely stands out in my DAW’s overstocked plugin browser. READ MORE: Strymon’s NightSky plugin turns reverb into an instrument Until now, the company’s instrument roster included a CS-01 homage, a quirky drum synth with a techno bent, and a physical modeling synthesizer with a life of its own. They’re unique instruments with focused applications, yet ones I can’t help but reach for any time I’m looking for some spark. Grainferno is Baby Audio’s fourth, ahem, instrument baby, boldly attempting to breathe new life into tired sample libraries by way of granular synthesis. Can it demystify this dark art? What is granular synthesis? For the uninitiated, granular synthesis splits an audio source into tiny parts before playing them back looped, rearranged, and otherwise mangled. Unlike a sampler, which at its most basic plays a sound straight through with minimal tampering, granular synths rebuild their input from the ground up using these miniscule sonic snapshots. Take this preset, which reconstitutes a woozy synth drone and a stadium-sized guitar solo into something drastically different: Well-known proponents of granular techniques include Flume and SOPHIE, their productions littered with hazy shimmers and metallic, hyper-detailed artefacts. But given you can feed in literally any audio you desire, granular synthesis is a fundamentally versatile way to make noise. Getting started with Grainferno Grainferno Design Page. Image: Press Grainferno’s interface is relatively simple, with four key knobs defining its most important behaviour. Size controls the length of each grain — on the larger end, they retain a stronger resemblance to their origin, while smaller sizes offer a noisier departure. Rate adjusts the frequency at which these grains are generated, from rhythmic stuttering at lower speeds accelerating into smeared clouds of particles. Push the knob into audible territory and Grainferno even begins to function like an unstable wavetable synth. Skimming through a source sample by changing grain position is one of the most gratifying ways to alter the sound of Grainferno. If you’re using a longer audio file — a minute or so works well — it’s like digging for buried treasure, with nuggets of gold hidden among sonic detritus. Two more knobs add motion. Scan moves the grain generation position backwards or forwards, with negative values working particularly well with longer grains to impart a smooth reversed quality reminiscent of a crystalliser. Scatter is equally useful, providing an organic touch by randomising the grain position. What do Grainferno’s presets sound like? While Grainferno is undoubtedly approachable, my initial foray reveals a learning curve. Impatient users might head straight for its compelling and varied preset library. Many of the more experimental sounds come from Galen Tipton, concocter of maximalist hyperpop-infused IDM, as well as EDM wizard Virtual Riot. For greater immediacy while auditioning sounds, the Play page distils the controls down to four assignable macros: Grainferno Play Page. Image: Press Creating a sound from scratch in Grainferno Grainferno comes with 378 factory samples that can form the basis of a patch, although you can drag in your own sounds too. It’s a broad palette, from sustained synth pads and orchestral gestures to crunchy foley and pitched percussion. Grainferno Sample Browser. Image: Press Users can layer two sounds at once and mix them with different algorithms. While grain position is independent for each layer, the four main granular controls are not — this is the only time Grainferno feels noticeably limiting. I pluck out two radically contrasting sounds, meld them together, and feed in some arpeggiated notes: Grainferno spits out an unmusical mess; a stark realisation that this won’t be as easy as I first expected. I try again, but most of what comes out is whooshing UFO noises better suited to a sci-fi movie than a song — interesting, but not exactly useful. It’s difficult to predict which samples will complement each other, and my intuition comes up short several times. Given the multitude of variables that go into creating a Grainferno patch — the source samples, the grain position, and the wide-ranging parameters — landing on something worthwhile feels like a long shot, the sweet spot too narrow amid the immense scope of possibilities. Nonetheless, I persist, embracing the chaos. I’m certain there are fascinating discoveries to be made. Perhaps the key to unearthing them lies in Grainferno’s modulation? Modulation and effects in Grainferno Grainferno’s slick array of mod sources is more than enough for detailed sculpting, with three LFOs, three envelopes, and three random mod sources that output new values every time a grain is generated. These pair perfectly with the grain-level effects, including a compressor, filter, and feedback-based Blur effect. When

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